public static final class Instruction.ProcessEvent<S extends Enum<S>> extends Object implements Instruction
Instruction for a FiniteStateMachine to process an Event.
(immediately on the thread that created the Instruction).
Instruction.ProcessEvent<S extends Enum<S>>, Instruction.TransitionTo<S extends Enum<S>>NOTHING, STOP| Constructor | Description |
|---|---|
ProcessEvent(Event<S> event) |
Constructs a
Instruction.ProcessEvent Instruction. |
public ProcessEvent(Event<S> event)
Instruction.ProcessEvent Instruction.event - the Event to process